vendredi 30 décembre 2016

Nvidia physX destructible moving and removing chunks independently

Is there a way around nvidia apex destructible api to remove individual chunks and set transforms and velocities of the chunks.

In other words I want to have manual intervention and control on how the individual chunks behave.

There is a set velocity and set location/rotation function in NxDestructibleActor but it applies to all chunks not just one

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