void Animation::playAnimation() const
{
static const int index = 0;
const std::string& animationFileName = m_animationContainer.getAnimationName(index);
static const int zOrder = -1;
static bool isLooping = false;
AnimationBank::play(animationFileName,
zOrder,
isLooping);
}
what is an overhead of defining index, zOrder, isLooping as static
Aucun commentaire:
Enregistrer un commentaire