I'm trying to compile someone else project on linux (Ubuntu), it's a game that uses SDL2. I'm compiling with Code::Blocks using GCC4.8.2 and with the C++11 flag. I spend the las hours to look in internet for the error or even understand it, but with no luck at all. I hope anyone can help me or at least give me a lead.
The error is:
/usr/include/c++/4.8/bits/hashtable_policy.h: In instantiation of ‘struct std::__detail::__is_noexcept_hash<Position, PositionHash>’:
/usr/include/c++/4.8/type_traits:121:12: recursively required from ‘struct std::__and_<std::is_default_constructible<PositionHash>, std::is_copy_assignable<PositionHash>, std::__detail::__is_noexcept_hash<Position, PositionHash> >’
/usr/include/c++/4.8/type_traits:121:12: required from ‘struct std::__and_<std::__is_fast_hash<PositionHash>, std::is_default_constructible<PositionHash>, std::is_copy_assignable<PositionHash>, std::__detail::__is_noexcept_hash<Position, PositionHash> >’
/usr/include/c++/4.8/type_traits:127:38: required from ‘struct std::__not_<std::__and_<std::__is_fast_hash<PositionHash>, std::is_default_constructible<PositionHash>, std::is_copy_assignable<PositionHash>, std::__detail::__is_noexcept_hash<Position, PositionHash> > >’
/usr/include/c++/4.8/bits/unordered_map.h:99:66: required from ‘class std::unordered_map<Position, SDLGameObject*, PositionHash>’
/home/*/*/games/magictower/Magic-Tower/Floor.h:17:61: required from here
And the code for Floor.h:
#ifndef __FLOOR_H__
#define __FLOOR_H__
#include <vector>
#include <unordered_map>
#include "Position.h"
//class SDLGameObject;
#include "SDLGameObject.h"
// Floor stores elements on that floor
class Floor {
public:
std::unordered_map<Position, SDLGameObject*, PositionHash> elements; // Line of the error
std::vector<std::vector<SDLGameObject*> > map;// Map
public:
Floor();
~Floor();
void render();
void cleanUp();
};
#endif
And, if it helps, the code for Position.h:
#ifndef __POSITION_H__
#define __POSITION_H__
class Position {
public:
int x_coord;
int y_coord;
public:
Position(int x, int y):x_coord(x),y_coord(y){}
bool operator==(const Position& other) const {
return x_coord == other.x_coord &&
y_coord == other.y_coord;
}
};
class PositionHash {
public:
std::size_t operator()(const Position* p) const {
// 16 is the maximum value in the pair of coordination integers
return p->x_coord * 16 + p->y_coord;
}
};
#endif
Thanks in advance!!!!
Aucun commentaire:
Enregistrer un commentaire