I am making a story-based 2D game using Cocos2d-x, and I need to switch the background sprite, which is a sprite the is taking the entire resolution of the frame, multiple times during the game. How can I do this ??
I think I should load all the background images to a texture cache of some sort at the beginning and then just swap them, but I don't really know how to do that.
I'd really appreciate some code snippets for Cocos2d-x 3.6.
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