Game scence:
....
auto edgeBody = PhysicsBody::createEdgeBox(winSize,PHYSICSBODY_MATERIAL_DEFAULT,3);
auto edgeNode = Node::create();
edgeNode->setPosition(winSize.width/2+origin.x , winSize.height/2+origin.y+10);
edgeNode->setPhysicsBody(edgeBody);
....
Ball:
auto dinosaurBody = PhysicsBody::createCircle(dinosaurSprite->getContentSize().width/2);
dinosaurSprite->setPhysicsBody(dinosaurBody);
When ball collide with edge body it has bounce , how i remove it?
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