Lets say I have a function drawImage that takes a lot of arguments,some of them are winapi variables like HWND, HDC etc, and i don't want to declare them in my class. but I need to use it in my class.
extern void drawImage();
class A{
private :
int n;
...
public :
...
void draw(){
drawImage(n);
}
}
the above code gives me the expected error drawImage does not take one argument. so how can I use it?
and I don't want to define my member function in the source file that contains the winapi stuff.
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