#include <iostream>
#include <map>
using namespace std;
class A
{
public:
void SetData(std::string key, int value)
{
if(m_data.find(key) != m_data.end()) m_data.at(key) = value;
else m_data.insert(std::make_pair(key,value));
}
int GetData(std::string key)
{
if(m_data.find(key) != m_data.end()) return m_data.at(key);
return 0;
}
void ResetData()
{
for(auto item : m_data)
item.second = 0;
}
void ResetData2()
{
for(auto it=m_data.begin(); it!=m_data.end(); it++)
(*it).second = 0;
}
private:
std::map<std::string, int> m_data;
};
int main()
{
A a;
a.SetData("KEY1", 10);
std::cout << "Key1: " << a.GetData("KEY1") << std::endl;
a.ResetData();
std::cout << "Key1: " << a.GetData("KEY1") << std::endl;
a.ResetData2();
std::cout << "Key1: " << a.GetData("KEY1") << std::endl;
return 0;
}
Output:
Key1: 10
Key1: 10
Key1: 0
Live demo: http://ift.tt/2ulq25j
What's the difference between the two reset methods here? Resetting the class member std::map<std::string, int> m_data
with iterator approach (ResetData2()
) works like expected but not range based loop (ResetData()
)!
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