Say I have a class Test
:
class Test {
public:
int a;
Test();
int set(int a);
};
Test::Test() {}
int Test::set(int a) {
this->a = a;
return a;
}
An instance of this class would be able to be initialized with a value like this (of course):
Test t;
t.set(10);
But is there a way to do this in one line? The following code doesn't work.
Test t.set(10);
When would I want to do this?
I'm using a game development library - SFML - and to apply a texture to a shape I need to pass a reference to a Texture
instance, like this:
Texture texture;
texture.loadFromFile("mud.png");
rect.setTexture(&texture);
And I want to create a class with some static constants defining some textures, which I could then use elsewhere.
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