It is quite common to use unions (+packing/alignments) in C. When moving to C++, usually we deal with STL vectors that may contain packed data.
What is the clean pattern to access different areas of a vector without using pointers or things like begin()+offset?
I would prefer not to use third party libraries like GSL span.
Imagine something like:
vector<unsigned char> vec(100);
where
data[0..32] is A
data[33..64] is B
etc.
For example, I could do something 'ugly' as mapping a struct pointer to vec.data() but I am looking for an elegant solution.
Aucun commentaire:
Enregistrer un commentaire