I try to implement a* algorithm for grids with unordered_map, I have my own priority queue(whitch)works fine. The problem is that when i run the program i get this error: C++ standard doesn t provide a hash for this type.
Can A* be implemented with other structures? Or how can i fix this?
int main()
{
std::ifstream file("Labirint.txt");
char **labirint;
int nr_linii, nr_coloane;
file >> nr_linii >> nr_coloane;
locatie soricel;
locatie branza;
file >> soricel.x >> soricel.y;
file >> branza.x >> branza.y;
int deplasare_linie[] = { 0,0,-1,1 };
int deplasare_coloana[] = { -1,1,0,0 };
labirint = new char*[nr_linii];
for (int i = 0; i < nr_linii; ++i)
labirint[i] = new char[nr_coloane];
for (int i = 0; i < nr_linii; i++)
for (int j = 0; j < nr_coloane; ++j)
file >> labirint[i][j];
square_nod start,goal;
start.pozitie = soricel;
start.prioritate = 0;
goal.pozitie = branza;
PriorityQueue frontier;
frontier.Insert(start);
std::unordered_map<square_nod, int> came_from;
std::unordered_map<square_nod, int> cost_so_far;
cost_so_far.insert(std::make_pair(start, 0));
while (!frontier.isEmpty())
{
square_nod current = frontier.minElement();
frontier.extractMin();
if (current == goal)
{
break;
}
for (int i = 0; i < 4; i++)
{
square_nod next;
next.pozitie.x = current.pozitie.x + deplasare_linie[i];
next.pozitie.y = current.pozitie.y + deplasare_coloana[i];
int new_cost = cost_so_far[current] + 1;
auto gasit = cost_so_far.find(next);
if (gasit == cost_so_far.end() || new_cost < cost_so_far[next])
{
cost_so_far[next] = new_cost;
int priority = new_cost + city_block_distance(goal, next);
next.prioritate = priority;
frontier.Insert(next);
came_from[next] = current.prioritate;
}
}
}
}
Aucun commentaire:
Enregistrer un commentaire