How do the C++11 std::chrono clocks steady_clock and high_resolution_clock compare with boost::xtime::xtime_get() in terms of quirks and general properties on various platforms?
The standard does not guarantee that high_resolution_clock be steady (it explicitly mentions it may be an alias to system_clock), so that's one pitfall to look out for. Other properties that come to my mind:
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Resolution: The C++11 standard does not seeem to guarantee any resolution; what are the "real-life" resolutions of these clocks? How does
boost::xtime_get()fare on the same systems? -
Maximum Duration: I know that e.g.
clock()breaks down after roughly an hour on systems with a 32-bitclock_tand a 1 MHz nominal clock resolution. (Yes, I knowclock()is supposed to do a somewhat different job.) Can the C++11 standard clocks cope with durations in the order of days, maybe even weeks on all known platforms? -
Any other known issues or surprising quirks?
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