Im having problems understanding why my code is not limiting the frames to the time i put in if i set it to 10.0 it limits it to 100fps I was expecting it to be limited to 10fps.
HRESULT __stdcall Hook::BeginScene(LPDIRECT3DDEVICE9 pDevice)
{
a = std::chrono::system_clock::now();
std::chrono::duration<double, std::milli> work_time = a - b;
if (work_time.count() < 10.0)
{
std::chrono::duration<double, std::milli> delta_ms(10.0 - work_time.count());
auto delta_ms_duration = std::chrono::duration_cast<std::chrono::milliseconds>(delta_ms);
std::this_thread::sleep_for(delta_ms_duration);
}
b = std::chrono::system_clock::now();
std::chrono::duration<double, std::milli> sleep_time = b - a;
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