Im trying to make a Dev C++ RPG game. Im stuck at the map, its a twodimesnional array with the dimensions measured with how many chars can fit before "breaking" a line. The map prints out just fine, but i want to make the player move with the arrow keys. Heres what ive got so far (doesnt work):
#include <iostream>
#include <string>
#include <conio.h>
#define KEY_UP 72
#define KEY_DOWN 80
#define KEY_LEFT 75
#define KEY_RIGHT 77
void MapPrint(int StartX, int StartY){
int Map[12][80]={0};
Map[StartX][StartY]=1;
for (int x=0; x<12; x++)
{
for (int y=0; y<80; y++)
{
if(Map[x][y]==0){
std::cout<<"=";
}
if (y==80){
std::cout<<"\n";
continue;
}
if (Map[x][y]==1){
std::cout<<"#";
continue;
}
}
}
}
int main(){
int Map[12][80]={0};
int StartX,StartY;
Map[StartX][StartY]=1;
int c = 0;
StartX=6;
StartY=40;
MapPrint(StartX,StartY);
while(1)
{
c=0;
switch((c=getch())) {
case KEY_UP:
system("CLS");
Map[StartX][StartY]=0;
Map[StartX][StartY+1]=1;
std::cout<<StartY; //remains of a fix attempt
MapPrint(StartX,StartY);
case KEY_DOWN:
system("CLS");
Map[StartX][StartY]=0;
Map[StartX][StartY-1]=1;
MapPrint(StartX,StartY);
case KEY_LEFT:
system("CLS");
Map[StartX][StartY]=0;
Map[StartX-1][StartY]=1;
MapPrint(StartX,StartY);
case KEY_RIGHT:
system("CLS");
Map[StartX][StartY]=0;
Map[StartX+1][StartY]=1;
MapPrint(StartX,StartY);
}
}
return 0;
}`
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