lundi 2 novembre 2020

How to improve speed to save texture to file Directx 11

I have a DirectX11 based render, and I need to save a lot of rendered images to hard disk.. I have used SaveWICTextureToFile but takes 0.2 seconds to save each image.. please, anyone can give me some tips to improve the save of the renderer image to file?

I have been saving in jpg, I tested bmp, png, and jpg is the fastest format to save using SaveWICTextureToFile..

Please help

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