I'm trying to develop a game controller for an android app in qt and am having some issues. The controller works perfectly fine when I just use QMouseEvents instead of QTouchEvents, but the problem is that it doesn't support multiple points of contact. There doesn't seem to be an equivalent for QWidget::mousePressEvent for touch events. I was told to use QWidget::event instead as such.
bool GameController::event(QEvent* event)
{
switch(event->type())
{
case QEvent::TouchBegin:
//Do something...
break;
case QEvent::TouchEnd:
//Do something else...
break;
case QEvent::TouchUpdate:
//Do something else...
break;
}
return QWidget::event(event);
}
The problem with this is that I'm unable to use event->touchPoints() to get the position of the touches because it doesn't know that its a touch event. How can I properly read touch events?
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