I am trying out to write a server-client program in C++, in Visual Studio 2019, using WIN32 APIs. This is the referred documentation: https://docs.microsoft.com/en-us/windows/win32/ipc/named-pipe-open-modes
I have used 4 APIs: On the server side (the one creating the pipe and writing to it): CreateNamedPipe(), WriteFile() On the client side (the one connecting and reading from the pipe): CreateFile(), ReadFile()
However, for a reason, I observe, the server is NOT able to write to the pipe. Following is the code I have used.
Servermain.cpp
#include <iostream>
#include <windows.h>
using namespace std;
void namedPipeServer()
{
HANDLE hPipeServer;
char Wbuffer[1024] = "Hello, from the pipe server!";
DWORD dwWrite;
BOOL writeSuccessFlag;
//Create a named pipe
hPipeServer = CreateNamedPipe(
TEXT("\\\\.\\pipe\\Agentpipe"), //lpName
PIPE_ACCESS_OUTBOUND, //dwOpenMode
PIPE_TYPE_BYTE, //dwPipeMode
1, //nMaxInstances
1024 * 16, //nOutBufferSize
1024 * 16, //nInBufferSize
NMPWAIT_USE_DEFAULT_WAIT, //nDefaultTimeOut
NULL); //lpSecurityAttributes
cout << "Inside namedPipeServer()" << endl;
if (hPipeServer != INVALID_HANDLE_VALUE)
{
cout << "Just writing to pipe" << endl;
writeSuccessFlag = WriteFile(
hPipeServer, //HANDLE hFile
Wbuffer, //LPCVOID lpBuffer
30, //DWORD nNumberOfBytesToWrite
&dwWrite,
NULL //LPOVERLAPPED lpOverlapped
);
if (writeSuccessFlag)
{
cout << "Server has written to pipe!" << endl;
}
else
{
cout << "Unsuccessful write to pipe, From Agent" << endl;
}
}
else
{
cout << "Unsuccesful pipe connection. hPipeServer: " << hPipeServer << endl;
}
}
int main()
{
cout << "Inside Agent server. Creating a named pipe.\n" << endl;
namedPipeServer();
while (1);
return 0;
}
Clientmain.cpp:
#include <iostream>
#include <windows.h>
using namespace std;
void readFromPipe()
{
HANDLE hPipeClient;
char rBuffer[1024];
DWORD dwRead;
BOOL readSuccessFlag = 0;
//Connect to the server pipe: \\.\\pipe\\Agentpipe
cout << "Inside readFromPipe()." << endl;
hPipeClient = CreateFile(
TEXT("\\\\.\\pipe\\Agentpipe"), //lpFileName
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
NULL,
NULL
);
while (hPipeClient != INVALID_HANDLE_VALUE)
{
cout << "Just connecting to pipe" << endl;
readSuccessFlag = ReadFile(
hPipeClient, //HANDLE hFile,
rBuffer, //LPVOID lpBuffer,
30, //DWORD nNumberOfBytesToRead,
&dwRead, //LPDWORD lpNumberOfBytesRead,
NULL //LPOVERLAPPED lpOverlapped
);
if (readSuccessFlag)
{
cout << "Client has read from pipe of Agent!" << endl;
cout << "From Agent Pipe: " << rBuffer << endl;
}
else
{
cout << "Unsuccessful Pipe read!" << endl;
}
}
if(hPipeClient == INVALID_HANDLE_VALUE)
{
cout << "Unsuccesful pipe connection at client end. hPipeClient: " << hPipeClient << endl;
}
}
int main()
{
cout << "Inside the client. Calling readFromPipe()" << endl;
readFromPipe();
while (1);
return 0;
}
The above program when executed shows that the server is NOT able to the pipe, and the: Output on the server-side is:
Inside Agent server. Creating a named pipe. Inside namedPipeServer() Just writing to pipe Unsuccessful write to pipe, From Agent
Output on the client console is: Inside the client. Calling readFromPipe() Inside readFromPipe(). Just connecting to pipe
Upon looking into WIN32 documentation, sample program: I have observed that the order of use of these WIN32 APIs is different, that looks like the below: Pipe Server program:
main(){
...
namedPipeServer()
...
}
void namedPipeServer()
{
...
CreateFile()
WriteFile()
...
}
Pipe Client program:
main(){
...
readFromPipe()
...
}
void readFromPipe()
{
...
CreateNamedPipe()
ReadFile()
...
}
I would be happy if anyone can provide me with clarity on the use of CreateNamedPipe() & CreateFile() especially. Q1) Does the server have to use CreateFile() first (to create the pipe, before writing to it), or can I use CreateNamedPipe()? Q2) Is the order of use of the APIs in MY program posted incorrect? If it is, please specify why.
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