mardi 14 avril 2015

objects can be moved without explicitly using rvalue reference? [duplicate]


This question already has an answer here:




I tried following code, but the result was unexpected one.



#include <string>
#include <iostream>
#include <string>

using namespace std;

class A {
public:
string s;
A(string x) : s(x) { cout << "A:" << s << endl; }
A(const A&& x) : s(x.s) { cout << "Am:" << s << endl; }
A(const A& x) : s(x.s) { cout << "Ac:" << s << endl; }
~A() { cout << "~A: " << s << endl; }
};


A f(A& a) {
A r(a.s + "'");
return r;
}

int main(int argc, char *argv[]) {
A a("1");
A b(f(a));
cout << b.s << endl;
return 0;
}


The result was,



$ c++ -g -std=c++0x /home/takayuki/tmp/x.cpp && ./a.out
A:1
A:1'
1'
~A: 1'
~A: 1


In my understanding, constructor and destructor should be called 3 times each, because f creates local variable, but the result doesn't. Is this kind of compiler optimization? Or something wrong with my understanding?


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