mardi 21 avril 2015

Trying to make a priority queue of a custom class using a variable in a struct of that class

So here are my classes, the goal is to make a priority queue of bnode that go in order, so that the bnode with the symbol with the lowest count has the highest priority. Here's my code:

struct symbol {
    explicit symbol(char av = 0, int ac = 0) : value(av), count(ac) { }
    char value; // actual symbol, by default 0 (empty)
    int count;  // count of the symbol, by default 0
}; // symbol

// compare two symbols
// symbol with a lower count is "less than" symbol with a higher count
inline bool operator<(const symbol& lhs, const symbol& rhs) {
    return ((lhs.count < rhs.count) || (!(rhs.count < lhs.count) && (lhs.value < rhs.value)));
} // operator<

template <typename T> struct bnode {
    explicit bnode(const T& t = T(), bnode* l = 0, bnode* r = 0)
        : value(t), left(l), right(r) { }

    T value;      // payload

    bnode* left;  // left child
    bnode* right; // right child
}; // struct bnode

#endif // SYMBOL_HPP

//and here is me trying to make a priority queue:

std::priority_queue<bnode<symbol>,std::vector<bnode<symbol> >, std::less<std::vector<bnode<symbol> >::value_type::value> > queue;

this results in the error: error: ‘bnode::value’ cannot appear in a constant-expression

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