In my library I've an array class:
template < class Type >
class Array
{
Type* array_cData;
...
Type& operator[] (llint Index)
{
if (Index >= 0 && Index < array_iCount && Exist())
return array_cData[Index];
}
};
And that's nice, but if I've generated in the stack the class like:
Array<NString>* space = new Array<NString>(strList->toArray());
checkup("NString split", (*space)[0] == "Hello" && (*space)[1] == "world");
//I must get the object pointed by space and after use the operator[]
So my question is: I can get the object in array_cData without specify object pointed like this:
Array<NString>* space = new Array<NString>(strList->toArray());
checkup("NString split", space[0] == "Hello" && space[1] == "world");
Thanks in advance! :3
-Nobel3D
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