I'm relatively new to C++, having spent years with Obj-C, and wondering about how to add what would be closure block in Obj-C, to a C++ class. Here's some pseudo code of what I want to do:
class Slider
{
public:
void onMouseDown()
{
if(rightClick or ctlKeyDown)
{
if(myFunctionPointer != nil)
{
// show popup menu
myFunctionPointer(this);
}
}
}
FunctionPointer myFunctionPointer = nil;
};
class Editor
{
public:
void showPopupMenu(Slider *s)
{
// build the popupMenu with information based on the slider
}
void init()
{
// create a slider and connect the popupMenu function to it
mySlider = new Slider;
mySlider->functionPointer = showPopupMenu();
}
Slider *mySlider;
};
As you can see, I'm trying to get my Slider class to call a function without knowing anything about it.
This shouldn't be that difficult, but I'm interested in doing it the best/proper way. Lambdas and functors look incredibly confusing. Maybe I'm looking for something else. But what?
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