Is it possible to create a countdown timer in C++ (any ver.),
WHILE we are interacting on the output screen.
for example: A game is being played and we have to stop it after some given time.
I can create the timer either by using clock function or loop, but then, while the timer runs of course, I can't do anything.
So I want something like, a game being played and timer running in background, and the game ends, as the time is over.
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