Given the following:
std::unordered_map<int, std::unordered_map<int, Object>> m_map;
Is there a performance differences between:
Case 1:
int ref1 = 1;
int ref2 = 2;
m_map[ref1][ref2].var1 = something;
m_map[ref1][ref2].var2 = something;
m_map[ref1][ref2].var3 = something;
m_map[ref1][ref2].var4 = something;
...
Case 2:
auto map_ref = m_map[ref1][ref2];
map_ref.var1 = something;
map_ref.var2 = something;
map_ref.var3 = something;
map_ref.var4 = something;
What happens if you need to set a lot of parameters inside the object?
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