Hello i think this is causing an undefined behavior but not sure
PlayerMoving *unpackPlayerMoving(BYTE *data)
{
PlayerMoving *dataStruct = new PlayerMoving;
dataStruct->packetType = *(int *)(data);
dataStruct->netID = *(int *)(data + 4);
dataStruct->characterState = *(int *)(data + 12);
dataStruct->plantingTree = *(int *)(data + 20);
dataStruct->x = *(float *)(data + 24);
dataStruct->y = *(float *)(data + 28);
dataStruct->XSpeed = *(float *)(data + 32);
dataStruct->YSpeed = *(float *)(data + 36);
dataStruct->punchX = *(int *)(data + 44);
dataStruct->punchY = *(int *)(data + 48);
return dataStruct;
}
does it cause it and if it does how could i fix it ?
this is playermoving
struct PlayerMoving
{
int packetType;
int netID;
float x;
float y;
int characterState;
int plantingTree;
float XSpeed;
float YSpeed;
int punchX;
int punchY;
int secondnetID;
};
and byte is
typedef unsigned char BYTE;
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