mardi 5 avril 2022

Build Box2D in x86 (Windows)

Recently I implemented Box2D to our in-house game engine using C++11 and SDL2. A fresh install of Box2D will produce a x64 build. The engine had been built to run in x86 years prior so changing the architecture of the project just to match Box2D was out of the question.

I found a way to build in x86 that worked for me, so I wanted to post this as documentation to help out anyone struggling in the same way. If there is a better way to do it I welcome discussion on the topic.

So, how do I get Box2D to work with my project already built in x86?

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