I recently figured out that using a placement new is faster than doing 16 assignments:
Consider the following piece of code (c++11):
class Matrix
{
public:
double data[16];
Matrix() : data{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
{
};
void Identity1()
{
new (this) Matrix();
};
void Identity2()
{
data[0] = 1.0; data[1] = 0.0; data[2] = 0.0; data[3] = 0.0;
data[4] = 0.0; data[5] = 1.0; data[6] = 0.0; data[7] = 0.0;
data[8] = 0.0; data[9] = 0.0; data[10] = 1.0; data[11] = 0.0;
data[12] = 0.0; data[13] = 0.0; data[14] = 0.0; data[15] = 1.0;
};
};
Usage:
Matrix m;
//modify m.data
m.Identity1(); //~25 times faster
m.Identity2();
On my machine Identity1() is about 25 times faster than the second function. And now im curious why there is such a big difference?
I also tried a third one:
void Identity3()
{
memset(data, 0, sizeof(double) * 16);
data[0] = 1.0;
data[5] = 1.0;
data[10] = 1.0;
data[15] = 1.0;
};
But this is even slower than Identity2() and i can't imagine why.
Edit: Compiled with g++ -O3
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