Please consider the following (partial) implementation of a mathematical vector class (which is basically the code you can find in the Wikipedia article about expression templates):
namespace math
{
template<class E>
class vector_expression
{
public:
std::size_t size() const {
return static_cast<E const&>(*this).size();
}
double operator[](size_t i) const
{
if (i >= size())
throw std::length_error("");
return static_cast<E const&>(*this)[i];
}
operator E&() { return static_cast<E&>(*this); }
operator E const&() const { return static_cast<E const&>(*this); }
}; // class vector_expression
template<class E1, class E2>
class vector_sum
: public vector_expression<vector_sum<E1, E2>>
{
public:
vector_sum(vector_expression<E1> const& e1, vector_expression<E2> const& e2)
: m_e1(e1), m_e2(e2)
{
if (e1.size() != e2.size())
throw std::logic_error("");
}
std::size_t size() const {
return m_e1.size(); // == m_e2.size()
}
double operator[](std::size_t i) const {
return m_e1[i] + m_e2[i];
}
private:
E1 const& m_e1;
E2 const& m_e2;
}; // class vector_sum
template<typename E1, typename E2>
vector_sum<E1, E2> operator+(vector_expression<E1> const& e1, vector_expression<E2> const& e2) {
return { e1, e2 };
}
template<typename T>
class vector
: public vector_expression<vector<T>>
{
public:
vector(std::size_t d)
: m_data(d)
{ }
vector(std::initializer_list<T> init)
: m_data(init)
{ }
template<class E>
vector(vector_expression<E> const& expression)
: m_data(expression.size())
{
for (std::size_t i = 0; i < expression.size(); ++i)
m_data[i] = expression[i];
}
std::size_t size() const {
return m_data.size();
}
double operator[](size_t i) const { return m_data[i]; }
double& operator[](size_t i) { return m_data[i]; }
private:
std::vector<T> m_data;
}; // class vector
} // namespace math
How should I extend this implementation to allow the following operations:
vector<double> x = { ... };
auto y = 4711 * x; // or y = x * 4711
auto z = 1 + x; // or x + 1, which should yield z[i] = x[i] + 1
I suppose that I need something like
namespace math
{
template<class E, typename T>
class vector_product
: public vector_expression<vector_product<E, T>>
{
public:
vector_product(vector_expression<E> const& e, T const& t)
: m_e(e), m_t(t)
{ }
std::size_t size() const {
return m_e.size();
}
double operator[](std::size_t i) const {
return m_e[i] * m_t;
}
private:
E const& m_e;
T const& m_t;
}; // class vector_product
template<class E, typename T>
vector_product<E, T> operator*(vector_expression<E> const& e, T const& t) {
return { e, t };
}
template<class E, typename T>
vector_product<E, T> operator*(T const& t, vector_expression<E> const& e) {
return e * t;
}
} // namespace math
but I don't know whether or not this is a good approach. So, how should I do it? And should I add any copy or move constructor/assignment operator? I guess not, since the implicit ones should do a perfect job, cause the only member variable of vector
is a STL type.
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