I've got the book "OpenGL SuperBible Seventh Edition" and I'm now wondering how the tesselation works? I'm currently in chapter 3 of the book and I do not really understand the explanation of the tesselation with the tesselation control shaders, the tesselation engine and the tesselation evaluataion shaders.
So I'm using
- OpenGL 4.5
- C++11
- Windows
So can anyone explain to me in detail how tesselation works in OpenGL 4.5 and what control points, batches etc. are?
Thx in advance. ShadowDragon
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