I am working on a C++11 application that is supposed to ship as a single executable binary file. Optionally, users can provide their own CSV data files to be used by the application. To simplify things, assume each element is in format key,value\n
. I have created a structure such as:
typedef struct Data {
std::string key;
std::string value;
Data(std::string key, std::string value) : key(key), value(value) {}
} Data;
By default, the application should use data defined in a single header file. I've made a simple Python script to parse default CSV file and put it into header file like:
#ifndef MYPROJECT_DEFAULTDATA
#define MYPROJECT_DEFAULTDATA
#include "../database/DefaultData.h"
namespace defaults {
std::vector<Data> default_data = {
Data("SomeKeyA","SomeValueA"),
Data("SomeKeyB","SomeValueB"),
Data("SomeKeyC","SomeValueC"),
/* and on, and on, and on... */
Data("SomeKeyASFHOIEGEWG","SomeValueASFHOIEGEWG")
}
}
#endif //MYPROJECT_DEFAULTDATA
The only problem is, that file is big. I'm talking 116'087 (12M) lines big, and it will probably be replaced with even bigger file in the future. When I include it, my IDE is trying to parse it and update indices. It slows everything down to the point where I can hardly write anything.
I'm looking for a way to either:
- prevent my IDE (CLion) from parsing it or
- make a switch in cmake that would use this file only with release executables or
- somehow inject data directly into executable
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