When I coded and designed a system (in a game), I am sure that certain functions of some certain systems is designed to be referenced at least one place. Otherwise, some coders 99% forgot something, and bad things will happen.
The word reference, I mean that the function is appeared, but I don't care whether it not be called at runtime. For example :-
int main(){
if(false){
f1(); //<--- This function is referenced
}
f2(); //<--- This function is referenced
/* f3()*/ //<--- This function is not referenced
}
I don't care where it is refereed - it only have to appear in the project.
void f5(){ }
void f4(){ f5(); } //<--- f4() is not referenced, but f5() is referenced
int main(){}
It might be similar to find all references in Visual Studio.
Question
To prevent coder's error (forget to refer), how can I assert that?
Example
This is closest to what I want :-
class System_Orange{
public: void update_customForOrange(){ //It is non-static
assert_that_this_function_is_referred_at_least_one_occurance;
//^ I want something like this line
}
};
If the function is not referenced, when build, it will throw error.
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