Suppose I have a templated class, where I use an enum class
as a template parameter. Here's a full (trivial) example:
enum class AnimalType { Dog, Cat, Hamster };
template <AnimalType>
class Animal {
public:
std::string speak();
};
template <>
std::string Animal<AnimalType::Dog>::speak() {
return "Woof";
}
template <>
std::string Animal<AnimalType::Cat>::speak() {
return "Meow";
}
template <>
std::string Animal<AnimalType::Hamster>::speak() {
return "Iä! Iä! Cthulhu fhtagn!";
}
int main() {
Animal<AnimalType::Dog> dog;
Animal<AnimalType::Cat> cat;
Animal<AnimalType::Hamster> hamster;
cout << dog.speak() << endl << cat.speak() << endl << hamster.speak() << endl;
}
Is there a way of avoiding the verbose and redundant Animal<AnimalType::Hamster>
syntax?
Aucun commentaire:
Enregistrer un commentaire