jeudi 1 février 2018

How to wrap a c++11 library in CGO

  1. My OS is Mac and the compiler is clang
  2. I want to wrap a C++ library (openfst , which uses C++11 feature ) in Go
    • I follow the method of Scott Wales in How to use C++ in Go? , and the demo given by him works well( and no need to write makefile)
    • First write a C wrapper for the C++ library.
    • Use cgo to import the C version header file
    • Write a test file and run go test to test.
  3. I got errors caused by c++11 issues. It seems the fstlib.h contains some header files which use c++11 syntax.
In file included from gofst.cpp:2:
In file included from /usr/local/include/fst/fstlib.h:28:
In file included from /usr/local/include/fst/expanded-fst.h:13:
In file included from /usr/local/include/fst/log.h:26:
/usr/local/include/fst/flags.h:143:50: error: a space is required between consecutive right angle brackets (use '> >')
/usr/local/include/fst/flags.h:174:37: error: a space is required between consecutive right angle brackets (use '> >')

  1. I try to use export CGO_CFLAGS="-g -O2 -std=c++11 -stdlib=libc++" to use C++11 but I got this.
error: invalid argument '-std=c++11' not allowed with 'C/ObjC'
FAIL    _/Users/chaoyang/Learn/go/cgo/gofst [build failed]

Belows are all the files

gofst.h

//gofst.h

#ifndef GO_FST_H
#define GO_FST_H

#ifdef __cplusplus
extern "C" {
#endif
  typedef void* Fst;

  Fst FstInit(void);
  void FstFree(Fst f);
  void AddState(Fst f);
  void SetStart(Fst f, int startState);
#ifdef __cplusplus
}
#endif

#endif

gofst.cpp

//gofst.cpp
#include <fst/fstlib.h>
#include "gofst.h"

Fst FstInit()
{
  StdVectorFst fst = new StdVectorFst();
  return (void*)fst;
}
void FstFree(Fst f)
{
  StdVectorFst * fst = (StdVectorFst*)f;
  delete fst;
}

void AddState(Fst f)
{
  StdVectorFst * fst = (StdVectorFst*)f;
  f->AddState();
}

void SetStart(Fst f, int startState)
{
  StdVectorFst * fst = (StdVectorFst*)f;
  f->SetStart(startState);
}

gofst.go

// gofst.go
package gofst

// #include "gofst.h"
import "C"

//Fst structy
type Fst struct {
    fst C.Fst
}

//New create a new Fst object
func New() Fst {
    var ret Fst
    ret.fst = C.FstInit()
    return ret
}

//Free free the fst object
func (f Fst) Free() {
    C.FstFree(f.fst)
}

//AddState add a new state for fst
func (f Fst) AddState() {
    C.AddState(f.fst)
}

//SetStart set a new id for start state
func (f Fst) SetStart(state int) {
    C.SetStart(f.fst, state)
}

gofst_test.go

// gofst_test.go
package gofst

import "testing"

func TestFfst(t *testing.T) {
    fst := New()
    fst.AddState()
    fst.SetStart(0)
    foo.Free()
}

Thanks!

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