I wonder if it is possible to write a template class, having different members set in its compiled version.
For example, how it is achieved using inheritance:
/// These statistics are supported for all data types
struct StatsBase {
size_t count;
virtual void Describe() { print(count); }
};
/// These can describe almost all data types, but not all of them
template<DataType data_type>
struct StatsMinMax : public StatsBase {
data_type min;
data_type max;
void Describe() override {
StatsBase::Describe();
print(min);
print(max);
}
};
/// These are for numeric data types only
template<DataType data_type>
struct StatsAll : public StatsMinMax<data_type> {
data_type sum;
void Describe() override {
StatsMinMax<data_type>::Describe();
print(sum);
}
}
And, suppose I have the following constexpr functions
constexpr bool IsMinMaxSupported(data_type dt) { /* details */ }
constexpr bool IsSumSupported(data_type dt) { /* details */ }
So, the question is whether it is possible to express in C++ something like this:
template<DataType data_type>
struct Stats {
size_t count;
data_type min; // Must exist only in those instances, where IsMinMaxSupported(data_type) == true
data_type max; // Must exist only in those instances, where IsMinMaxSupported(data_type) == true
data_type sum; // Must exist only in those instances, where IsSumSupported(data_type) == true
void Describe() {
print(count);
if (IsMinMaxSupported(data_type)) {
print(min);
print(max);
}
if (IsSumSupported(data_type)) {
print(sum);
}
}
};
Meaning that some of the fields mustn't physically exist in some cases (it is crucial for memory consumption). If it is possible, then will be method Describe()
compiled as I wrote it, or should it have been rewritten (with proper specializations), using SFINAE?
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