I've spent days trying to track down a bug that occasionally crashes my app in the destructor of this trivial C++ class:
class CrashClass {
public:
CrashClass(double r1, double s1, double r2, double s2, double r3, double s3, string dateTime) : mR1(r1), mS1(s1), mR2(r2), mS2(s2), mR3(r3), mS3(s3), mDateTime(dateTime) { }
CrashClass() : mR1(0), mS1(0), mR2(0), mS2(0), mR3(0), mS3(0) { }
~CrashClass() {}
string GetDateTime() { return mDateTime; }
private:
double mR1, mS1, mR2, mS2, mR3, mS3;
string mDateTime;
};
A bunch of those objects is stuck in a standard C++ vector<CrashClass>
and the vector is a member of some other class.
The code is using C++17 on the latest Xcode 10.1 under macOS 10.14.4.
All of this is part of a computationally intensive simulation app running for multiple hours to days. On a 6-core i7 machine running 12 calculations in parallel (using macOS' GCD framework) this frequently crashes after a couple of hours with a
pointer being freed was not allocated
error when invoking clear()
on the member vector, i.e.
frame #0: 0x00007fff769a72f6 libsystem_kernel.dylib`__pthread_kill + 10
frame #1: 0x00000001004aa80d libsystem_pthread.dylib`pthread_kill + 284
frame #2: 0x00007fff769116a6 libsystem_c.dylib`abort + 127
frame #3: 0x00007fff76a1f977 libsystem_malloc.dylib`malloc_vreport + 545
frame #4: 0x00007fff76a1f738 libsystem_malloc.dylib`malloc_report + 151
frame #5: 0x0000000100069448 BackTester`MyClass::DoStuff(int, int) [inlined] std::__1::__libcpp_deallocate(__ptr=<unavailable>) at new:236 [opt]
frame #6: 0x0000000100069443 BackTester`MyClass::DoStuff(int, int) [inlined] std::__1::allocator<char>::deallocate(__p=<unavailable>) at memory:1796 [opt]
frame #7: 0x0000000100069443 BackTester`MyClass::DoStuff(int, int) [inlined] std::__1::allocator_traits<std::__1::allocator<char> >::deallocate(__p=<unavailable>) at memory:1555 [opt]
frame #8: 0x0000000100069443 BackTester`MyClass::DoStuff(int, int) [inlined] std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::~basic_string() at string:1941 [opt]
frame #9: 0x0000000100069439 BackTester`MyClass::DoStuff(int, int) [inlined] std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::~basic_string() at string:1936 [opt]
frame #10: 0x0000000100069439 BackTester`MyClass::DoStuff(int, int) [inlined] CrashClass::~CrashClass(this=<unavailable>) at CrashClass.h:61 [opt]
frame #11: 0x0000000100069439 BackTester`MyClass::DoStuff(int, int) [inlined] CrashClass::~CrashClass(this=<unavailable>) at CrashClass.h:61 [opt]
frame #12: 0x0000000100069439 BackTester`MyClass::DoStuff(int, int) [inlined] std::__1::allocator<CrashClass>::destroy(this=<unavailable>, __p=<unavailable>) at memory:1860 [opt]
frame #13: 0x0000000100069439 BackTester`MyClass::DoStuff(int, int) [inlined] void std::__1::allocator_traits<std::__1::allocator<CrashClass> >::__destroy<CrashClass>(__a=<unavailable>, __p=<unavailable>) at memory:1727 [opt]
frame #14: 0x0000000100069439 BackTester`MyClass::DoStuff(int, int) [inlined] void std::__1::allocator_traits<std::__1::allocator<CrashClass> >::destroy<CrashClass>(__a=<unavailable>, __p=<unavailable>) at memory:1595 [opt]
frame #15: 0x0000000100069439 BackTester`MyClass::DoStuff(int, int) [inlined] std::__1::__vector_base<CrashClass, std::__1::allocator<CrashClass> >::__destruct_at_end(this=<unavailable>, __new_last=0x00000001011ad000) at vector:413 [opt]
frame #16: 0x0000000100069429 BackTester`MyClass::DoStuff(int, int) [inlined] std::__1::__vector_base<CrashClass, std::__1::allocator<CrashClass> >::clear(this=<unavailable>) at vector:356 [opt]
frame #17: 0x0000000100069422 BackTester`MyClass::DoStuff(int, int) [inlined] std::__1::vector<CrashClass, std::__1::allocator<CrashClass> >::clear(this=<unavailable>) at vector:749 [opt]
Side note: The vector
being cleared might have no elements (yet).
In the stacktrace (bt all
) I can see other threads performing operations on their copies of CrashClass
vectors but as far as I can see from comparing addresses in the stack trace all of those are in fact private copies (as designed), i.e. none of this data is shared between the threads.
Naturally the bug only occurs in full production mode, i.e. all attempts to replicate it
- running in DEBUG mode,
- running under Lldb's (Xcode's) Address Sanitizer,
- running under Lldb's (Xcode's) Thread Sanitizer,
- running a cut-down version of the class with just the critical code left
did not trigger the crash.
I've stared at the backtrace until my eyes started to bleed but to no avail.
Any suggestions as to why deallocating a simple member allocated on the stack would fail with a pointer being freed was not allocated error much appreciated!
Also additional hints on how to debug this or trigger the bug in a more robust to investigate further are very much welcome.
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