In my network library I can do asynchronous writes to the network if I run()
and restart()
the io_context
manually.
I'm now trying to make things scale by adding a thread pool:
.hpp
struct pool : public std::enable_shared_from_this<pool> {
pool(const pool &) = delete;
auto operator=(const pool &) -> pool & = delete;
explicit pool(pool_parameters config, db_parameters params) noexcept;
asio::io_context m_io_context;
asio::thread_pool m_workers;
asio::executor_work_guard<asio::io_context::executor_type> m_work_guard;
/// \brief Container to hold connections.
std::vector<std::unique_ptr<dbc::connection>> m_connections;
};
.cpp
pool::pool(pool_parameters config, db_parameters params) noexcept
: m_config{std::move(config)},
m_params{std::move(params)},
m_work_guard{asio::make_work_guard(m_io_context)},
m_workers{m_config.thread_pool_size} {
m_connections.reserve(m_config.connection_pool_size);
asio::post(m_workers, [&]() { m_io_context.run(); });
}
Which manages connections:
.hpp
struct abstract_connection : connection {
explicit abstract_connection(const std::shared_ptr<pool> &pool) noexcept;
~abstract_connection() override;
packet m_buffer;
asio::local::stream_protocol::endpoint m_endpoint;
asio::generic::stream_protocol::socket m_socket;
asio::io_context::strand m_strand;
};
.cpp
abstract_connection::abstract_connection(const std::shared_ptr<pool> &pool) noexcept
: m_params{pool->m_params},
m_config{pool->m_config},
m_endpoint{pool->m_config.socket},
m_socket{pool->m_io_context},
m_strand{pool->m_io_context} {
m_socket.connect(m_endpoint);
m_socket.non_blocking(true);
}
abstract_connection::~abstract_connection() {
std::error_code ec;
m_socket.shutdown(asio::generic::stream_protocol::socket::shutdown_both, ec);
m_socket.close();
}
Now comes the confusing park. On the ctor of a concrete connection object I need to do a handshake, along with a handshake on the destructor of the same class. Which does not happen because the socket object seems to be behaving in odd ways:
If I send data asyncrhonously, nothing gets written to the socket and sometimes I get a broken pipe error:
asio::dispatch(m_strand, [&]() {
m_buffer = write::startup(m_params);
asio::async_write(m_socket, asio::buffer(m_buffer), [](std::error_code ec, std::size_t len) {});
});
If I do a synchronous write I get a broken pipe error before I can read from the socket:
std::error_code ec;
auto startup = write::startup(m_params);
asio::write(m_socket, asio::buffer(startup), ec);
if (set_error(ec)) {
std::cerr << " XXX " << ec.message() << std::endl;
return;
}
m_buffer.reserve(327);
asio::read(m_socket, asio::buffer(m_buffer), ec);
std::cerr << ec.message() << std::endl;
std::cerr << m_buffer.size() << std::endl;
The connection is being done over a unix socket and I have socat sitting between both, so I can see data coming and going, along with the broken pipe messages. Trying to connect to the remote using a third party tool works, with all relevant data appearing in socat, so I believe the problem is in my code.
How can I debug what is going on with the socket?
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