I am looking at a code where the loop iterates until the parameter is table[digits[index]-'0'].size()
. What exactly does subtracting by '0' do here?
I tried printing the parameter but I get the same answer as printing without subtracting 0.Here is the code I was looking at.
class Solution {
public:
vector<string> letterCombinations(string digits)
{
vector<string> res;
if(digits.size()==0) return res;
string local;
vector<vector<char>> table(2,vector<char>());
table.push_back(vector<char>{'a','b','c'}); // index 2
table.push_back(vector<char>{'d','e','f'}); // 3
table.push_back(vector<char>{'g','h','i'});
table.push_back(vector<char>{'j','k','l'}); // 5
table.push_back(vector<char>{'m','n','o'});
table.push_back(vector<char>{'p','q','r','s'}); // 7
table.push_back(vector<char>{'t','u','v'});
table.push_back(vector<char>{'w','x','y','z'}); // 9
backtracking(table,res,local,0,digits);
return res;
}
void backtracking(const vector<vector<char>>& table, vector<string>& res, string& local, int index, const string& digits) {
if(index==digits.size())
res.push_back(local);
else
for(int i=0;i<table[digits[index]-'0'].size();i++) {
cout<<"digit: "<<digits[index]<<endl;
cout<<"digit2: "<<(digits[index]-'0')<<endl;
local.push_back(table[digits[index]-'0'][i]);
backtracking(table, res, local, index+1, digits);
local.pop_back();
}
}
};
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