I have a custom Dialog class (derived from wxDialog). I want to add a setter so you can set a call back function MyDialog::m_f with some function of type std::function<bool(wxString&)>. Later, the dialog will call this function. I want to be able to pass in a lambda function (otherwise I could solve my problem with ordinary function pointers). It must also be possible to call this setter multiple times, the last set value for m_f should be valid, thus erasing any previous set values (the value being a new function). But, if I declare the member m_f, does it have to be initialized in the initializer list in the constructor? For my use case that would not really work. I have to be able to set MyDialog::m_f after the dialog has been constructed (but before ShowModal is called).
Should my member m_f be a (unique) pointer to a std::function<bool(wxString&)>, so it can be set to nullptr in MyDialog::MyDialog?
My basic problem is I do not fully understand std::function. How can you make a variable of some std::function<...> type and assign a value (concrete function) to it later? What does it mean to have a variable like described which is uninitialized? How can I test whether it is (un)assigned? Is it at all possible to delay this assignment, that is: have a separate declaration and later initialization, or should a variable of std::function<...> be initialized immediately (like a const or reference)?
Thanks for any help.
BTW, the language is C++11 and we can't upgrade due to restrictions at work.
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