Some lines of operator overloading inside a class definition look like:
class Field{
public:
//constructor:
Field(/*variables*/):/*code*/{
//CODE
}
//destructor:
~Field(){
//CODE
}
const int A, B, C;
double ***data;
Field& operator= (double s){
for(int i = 0; i < A; i++)
for(int j = 0; j < B; j++)
for(int k = 0; k < C; k++)
data[i][j][k] = s;
return *this;
}
}
What does the last line return *this
make? As far as I understand, this
is used to retrieve global objects with the same name of local, but this is not the case here, since a simple return s
would give the same result, right?
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