Recently I implemented Box2D to our in-house game engine using C++11 and SDL2. A fresh install of Box2D will produce a x64 build. The engine had been built to run in x86 years prior so changing the architecture of the project just to match Box2D was out of the question.
I found a way to build in x86 that worked for me, so I wanted to post this as documentation to help out anyone struggling in the same way. If there is a better way to do it I welcome discussion on the topic.
So, how do I get Box2D to work with my project already built in x86?
Aucun commentaire:
Enregistrer un commentaire