Hi so I have the following map declaration
std::map<std::array<int, 2>, std::vector<totalState>, ArrayCompare> totalResponse;
where total state is a custom struct array compare is the custom comparator function
In my cpp file class constructor I initialise the map like so
playerState::playerState(GameObject* theEnemy, GameObject* thePlayer) {
playerForwardState = still;
playerSideState = still_side;
playerTrack = thePlayer;
enemy = theEnemy;
temporaryState = new totalState();
currentState = new totalState();
currentState->forwardResponse = currentStateForward::non_forward;
currentState->sidewardsResponse = currentStateSideward::non_side;
setInitialPosition();
oldPosition = thePlayer->GetTransform().GetPosition();
totalResponse = {
{ {0, 0}, },
{ {0, 1}, },
{ {0, 2}, },
{ {0, 3}, },
{ {0, 4}, },
{ {1, 0}, },
{ {1, 1}, },
{ {1, 2}, },
{ {1, 3}, },
{ {1, 4}, },
{ {2, 0}, },
{ {2, 1}, },
{ {2, 2}, },
{ {2, 3}, },
{ {2, 4}, },
{ {3, 0}, },
{ {3, 3}, },
{ {3, 4}, },
{ {4, 0}, },
{ {4, 3}, },
{ {4, 4}, },
{ {5, 0}, },
{ {5, 3}, },
{ {5, 4}, }
};
}
the issue is when I run the code the map is empty could an issue with the array compare lead to this? thanks for any help!
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