I'm trying to create an entity system. Each entity has a list of components and each component has a pointer to the parent Entity.
========================Example Code:=========================
---------------Dog.h--------------------
#include <string>
class AnimalCare;
class Dog
{
public:
Dog(AnimalCare* parent);
std::string GetParentName();
void Feed(void*);
private:
AnimalCare* g_parent;
}
----------------------------------------
----------------Dog.cpp-----------------
#include "Dog.h"
Dog::Dog(AnimalCare* parent){
g_parent =parent;
}
void Dog::Feed(void* food){
//TODO: Feeding
}
std::string Dog::GetParentName(){
[1]return parent->GetName();
}
----------------------------------------
---------------AnimalCare.h-------------
#include "Dog.h"
class AnimalCare{
public:
AnimalCare(std::string name);
std::string GetName();
void InitDog();
private:
std:string g_name;
Dog* g_dog;
};
----------------------------------------
--------------AnimalCare.cpp------------
#include "AnimalCare.h"
AnimalCare::AnimalCare(std::string name){
g_name =name;}
std:string AnimalCare::GetName(){
return g_name;}
void AnimalCare::InitDog(){
g_dog = new Dog(this);}
============================================================
[1] -> I'm getting pointer to incomplete class type is not allowed. I know, it is because AnimalCare class in Dog header is just declared but not defined. ->Is there a way to get around this?<-
Aucun commentaire:
Enregistrer un commentaire