vendredi 24 juillet 2015

Error draw Sprite in cocos2dx v3.6

I'm new in cocos2dx. Followed this tutorial. I create simple test with cocos2dx v3.6.

Bullet.h:

using namespace cocos2d;
class Bullet : public Sprite{
public:
    Bullet();
    ~Bullet();
    static  Bullet* createBullet();
   void  setBullet( Vec2 pos, Vec2 vel , int Lev , float rotate);


private:
     void moveFinish();
    Vec2 velocity;

//    static SpriteFrameCache * fr = SpriteFrameCache::getInstance();
};

Bullet.ccp

#include "Bullet.h"
Bullet::Bullet(){}
Bullet::~Bullet(){}


void Bullet::setBullet( Vec2 pos, Vec2 vel , int Lev , float rotate){

    SpriteFrameCache * frc = SpriteFrameCache::getInstance();
    frc->addSpriteFramesWithFile("bullet.plist","bullet.png");
    SpriteFrame * sf = frc->getSpriteFrameByName("bullet8.png");

    setSpriteFrame(sf);
    setPosition(pos);
    setRotation(rotate);
    velocity = vel;

//    schedule(update, 0.2);
//    
//    FiniteTimeAction * actionMove = MoveTo::create(10.0f, Vec2(1000, 1000));
//    FiniteTimeAction * actionDone = CallFuncN::create(callfunc_selector(Bullet::moveFinish));
//    
//    runAction(Sequence::create(actionMove, actionDone, NULL));
}
void Bullet::moveFinish(){

}

Bullet* Bullet::createBullet(){
    Bullet* sp = new Bullet();
    if (sp->create()) {

        sp->autorelease();

        return sp;
    }

    CC_SAFE_DELETE(sp);

    return NULL;
}

Main scene :

....
  Bullet * bl = Bullet::createBullet();
    bl->setBullet(gun->getPosition(), Vec2(5, 5), 2, gun->getRotation());
    addChild(bl);
....

When run it show error:

Assert failed: Invalid GLProgramState Assertion failed: (shader), function init, file /Users/tuan/zzijkline/cocos2d/cocos/renderer/CCQuadCommand.cpp, line 50.

How can I fix it?

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