I have the following code:
#include <iostream>
using namespace std;
struct Point {
double x,y;
Point(double x=0, double y=0): x(x), y(y) {}
};
struct Triangle {
Point A,B,C;
Triangle(Point A=Point(), Point B=Point(), Point C=Point()): A(A), B(B), C(C) {}
void output()
{
cout<<"A: "<<A.x<<";"<<A.y<<endl;
cout<<"B: "<<B.x<<";"<<B.y<<endl;
cout<<"C: "<<C.x<<";"<<C.y<<endl;
}
};
int main() {
Triangle t;
t.output();
return 0;
}
Everything works fine. My question is about the Triangle constructor with default parameters. Is this a correct way to initialize the members by calling the Point constructor like this Point A=Point() (in terms of efficiency and clean code)?
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