I am writing a code in OpenGL, in c++ on Linux, where i need to draw a several sphere in the 3D space, for drawing it I use the glutSolidSphere( GLdouble(radius), GLint(slices), GLint(stacks) ) method, everytime, in the draw function, the glutSolidSphere is called a lot of times and after the sphere is traslated in the right position. But I have noticed that when the program draw several spheres there is a framerate problem, so i was thinking if there was a method that allow me to "store" the model of the sphere without recreate it everytime and just change position. I am not an OpenGL expert, sorry if i have committed english language errors.
dimanche 8 décembre 2019
Change the position of a sphere without recreating it
Inscription à :
Publier les commentaires (Atom)
Aucun commentaire:
Enregistrer un commentaire