I can't possibly imagine why it was chose that std::bitset::size
is non-static. It makes it much harder to get a constexpr
size; you have to write something like this:
template<int val>
struct int_
{
static const constexpr value = val;
};
template<size_t size>
auto getBitsetSizeIMPL(std::bitset<size>)
{
return int_<size>{};
}
template<typename BitsetType>
constexpr size_t getBitsetSize()
{
return decltype(getBitsetSizeIMPL(BitsetType{}))::value;
}
When if it were static all you would have to do would be
BitsetType::size()
and there would be no sacrifice of functionality.
Is there a historical reason that I am missing or is there a technical fact I am missing?
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