Consider the following code sample:
#include <iostream>
#include <tuple>
template<typename T, std::size_t Rank, std::size_t... In>
struct help;
template<typename T, std::size_t... In>
struct help<T, 1, In...>
{
static constexpr auto a = std::make_tuple(In...);
T data[std::get<0>(a)];
};
template<typename T, std::size_t... In>
struct help<T, 2, In...>
{
static constexpr auto a = std::make_tuple(In...);
T data[std::get<0>(a)][std::get<1>(a)];
};
template<typename T, std::size_t... In>
class foo : public help<T, sizeof...(In), In...>
{
private:
using base = help<T, sizeof...(In), In...>;
public:
template<typename... Tn>
constexpr foo(Tn&&... args)
: base{ { args... } } // constructor would only work if rank == 1
{}
T operator[](std::size_t i) noexcept { return base::data[i]; }
constexpr T operator[](std::size_t i) const noexcept { return base::data[i]; }
};
int main()
{
foo<int, 6> a = { 1, 2, 3, 4, 5, 6 };
for (std::size_t i = 0; i < 6; ++i) {
std::cout << a[i] << " ";
}
}
This is as far as I got.
I'm trying to make a class, objects of which shall be constructed as foo<int, 2>; foo<int, 3, 4>; foo<int, 1, 2, 3, 4>;
These objects will hold an array member respectively of type int[2]; int[3][4]; int[1][2][3][4]
.
My initial thinking was to make a helper template class which would specialize quite a lot (at least until an array of rank 20). That is obviously verbose, and after I get to an array of rank 2, I have no idea what the constructor for foo
should be.
The constructor problem can be solved by making the class a POD (no access specifiers, etc) and construct via aggregate initialization (much like std::array
does), but that goes against my work so far with the "proper inherited specialization".
I would appreciate some ideas. How would you go about doing something like this?
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