I am writing a code for 3D world to 2D projection and as i try to push back coordinates in my vectors it gives me this error that there is no matching function to call to std::vector. I have searched over the internet for a while and i can't find a solution that works for me, can someone help? Please don't look at the draw line stuff there is supposed to be more code in between the lines I just want to fix this error first.
#include <X11/Xlib.h>
#include "draw.h"
#include "points.h"
#include "unistd.h"
#include <math.h>
#include <vector>
void draw(Display* d, Window w, GC gc)
{
std::vector<float> xpoints;
xpoints.push_back (-1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0);
std::vector<float> ypoints;
ypoints.push_back(1.0, 1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0);
std::vector<float> zpoints;
zpoints.push_back(-1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0);
for (;;)
{
XClearWindow(d, w);
for (unsigned int c = 0; c < xpoints.size(); c++)
{
XDrawLine(d, w, gc, xpoints.at(c), ypoints.at(c+1), xpoints.at(c), ypoints.at(c+1));
}
XFlush(d);
usleep(20000);
}
}
thanks, Luka Jankovic
Aucun commentaire:
Enregistrer un commentaire