I am trying to convert the following C++ 11 code to C# using Visual Studio 2012,
typedef enum { _A,_B,_C,_D,_E,_F,_G,_H,_I,_J,_K,_L,_M,_N,_O,_1,_2,_3 } TKeyIdentity;
typedef std::vector<TKeyIdentity const> TKeyPath;
typedef std::vector<TKeyPath const> TKeyMap;
const TKeyMap keyPad =
{
{ _H, _L }, // A
{ _I, _K, _M }, // B
{ _F, _J, _L, _N }, // C
{ _G, _M, _O }, // D
{ _H, _N } // E
}
const TKeyPath keyPadRoot =
{
_A, _B, _C, _D, _E, _F, _G, _H, _I, _J, _K, _L, _M, _N, _O, _1, _2, _3
};
TraverseKeyPaths( TKeyPath const &keyPath, int pressesRemaining, int vowelsAllowed )
{
for ( auto pressedKey: keyPath )
{
int value = TraverseKeyPaths(keyPad[ pressedKey ],pressesRemaining, vowelsAllowed - isVowel[pressedKey] );
}
}
C# Code:
enum TKeyIdentity { _A, _B, _C, _D, _E, _F, _G, _H, _I, _J, _K, _L, _M, _N, _O, _1, _2, _3 };
List<string> keyPadRoot = new List<string> { "_A", "_B", "_C", "_D", "_E", "_F", "_G", "_H", "_I", "_J", "_K", "_L", "_M", "_N", "_O", "_1", "_2", "_3" };
string[] A = new string[] { "_H", "_L" }; //A
string[] B = new string[] { "_I", "_K", "_M" }; //B
string[] C = new string[] { "_F", "_J", "_L", "_N" }; //C
string[] D = new string[] { "_G", "_M", "_O" }; //E
List<string> keyPadMoves = new List<string>();
keyPadMoves.AddRange(A);
keyPadMoves.AddRange(B);
keyPadMoves.AddRange(C);
keyPadMoves.AddRange(D);
int TraverseKeyPaths(List<string> keyPadRoot, int pressesRemaining, int vowelsAllowed)
{
foreach (TKeyIdentity pressedKey in Enum.GetValues(typeof(TKeyIdentity)))
{
int value = TraverseKeyPaths(keyPadRoot, pressesRemaining, vowels);
}
}
The C# code is not working as expected. The issue is with the below line
TraverseKeyPaths(keyPadRoot, pressesRemaining, vowels);
I need to pass first parameter as "keyPadMoves". but if I pass keyPadMoves, the recursive call goes to infinite loop
Please let me know the issue, Thanks for your help.
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