First is it possible to inherit a std::tuple from something?
I have a
std::tuple<A, B> // (common base event data)
std::tuple<C, D, E> someObj;
So if I construct the second tuple, the first base class (or something like that) should also be involved.
Secondly, and I suppose more importantly, at runtime I want to choose the correct virtual function based on my type.
So for example if
std::tuple<A,B> { virtual void Serialize(); }
I'd like to be able to special the child class's Specialize method but using templates so it can be expanded at compile-time but I can choose the method at runtime.
I'm thinking of different to structure the problem in code so that I can achieve this, but if not I'll have to resort to hand-written boilerplate code for each tuple.
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