I had a completely functioning codebase written in C++11 that used Grand Central Dispatch parallel processing, specifically dispatch_apply to do the basic parallel for loop for some trivial game calculations.
Since upgrading to Sierra, this code still runs, but each block is run in serial -- the cout statement shows that they are being executed in serial order, and CPU usage graph shows no parallel working on.
Queue is defined as:
workQueue = dispatch_queue_create("workQueue", DISPATCH_QUEUE_CONCURRENT);
And the relevant program code is:
case Concurrency::Parallel: {
dispatch_apply(stateMap.size(), workQueue, ^(size_t stateIndex) {
string thisCode = stateCodes[stateIndex];
long thisCount = stateCounts[stateIndex];
GameResult sliceResult = playStateOfCode(thisCode, thisCount);
results[stateIndex] = sliceResult;
if ((stateIndex + 1) % updatePeriod == 0) {
cout << stateIndex << endl;
}
});
break;
}
I strongly suspect that this either a bug, but if this is GCD forcing me to use new C++ methods for this, I'm all ears.
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