jeudi 27 octobre 2016

How to use dynamic sprite names with createWithSpriteFrameName?

I want to change a sprite image according to some dynamic variable in Cocos2d-x and C++, so I'm, trying something like this but there is an error. What could it be a right way to do it?. Greetings.

auto name = String::createWithFormat("x%i.png", _destroyedUnits);
auto combo = Sprite::createWithSpriteFrameName(name);

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